CVG and Polygon has released some hands-on previews of Max Payne 3. Below you will find some quotes and links to read the articles for yourself.
"In a sequence worthy of a Ringo Lam film, Max hurtles through corridors avoiding sniper fire, cuts through several rooftops while dropping bad guys en route and drops down on a crew of thugs through the roof of a chopshop. The environments he blazes through - the dilapidated apartments, the slush-covered roofs and a booze-slick bar - look disgustingly seedy. It's almost as though someone took the interior of Club Ragnarok from the first Max Payne game, and expanded it to the length of three city blocks."
Read CVG's preview at http://www.computera...-first-3-hours/
"Cover, when it's available, is just a place to wait to die. These hiding spots are invariably chewed away by gun shots and almost always give your enemies time to regroup and flank you. The only way to succeed in Max Payne 3 is to scramble and dive, to bullet time and clear a room."
Max Payne 3 is the focus of Polygon's "good game" column as well.
"'In this game ... we are not tackling the issue of addiction, but we are looking at the character and actions of a man who has problems with substances, but also a lot of other problems," he said. "There is a subtle but important difference. It's a shooter about a drunk, somewhat morose, widowed ex-cop, trying to find some kind of peace with himself. It is not a game about the realities of being a drunk in terms of the need to drink. It is a game about being Max Payne.'
In layering a character study about a man warped by the violence he has both witnessed and inflicted, onto a violent video game, Rockstar has created something surprisingly complex."
Read the full interview at http://www.theverge....on-and-violence
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